Unity Tile Properties 1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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TileProperties.TilePropertySettingsEntry Struct Reference

A struct that stores info about how a Tile Property List is viewed while a 'TilePropertySettings' object is open in the editor. More...

Data Fields

bool IsVisible
 Is this property list's tiles visible in the editor?
TilePropertiesList PropertyList
 The property list object reference in the game.
Sprite DebugIcon
 The texture icon that will be drawn as a gizmo in the scene view for this property list.
Color DebugColor
 The colour overlay of the texture icon that will be drawn in the scene view.

Detailed Description

A struct that stores info about how a Tile Property List is viewed while a 'TilePropertySettings' object is open in the editor.

Field Documentation

◆ DebugColor

Color TileProperties.TilePropertySettingsEntry.DebugColor

The colour overlay of the texture icon that will be drawn in the scene view.

◆ DebugIcon

Sprite TileProperties.TilePropertySettingsEntry.DebugIcon

The texture icon that will be drawn as a gizmo in the scene view for this property list.

◆ IsVisible

bool TileProperties.TilePropertySettingsEntry.IsVisible

Is this property list's tiles visible in the editor?

◆ PropertyList

TilePropertiesList TileProperties.TilePropertySettingsEntry.PropertyList

The property list object reference in the game.