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Unity Tile Properties 1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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A struct that stores info about how a Tile Property List is viewed while a 'TilePropertySettings' object is open in the editor. More...
Data Fields | |
| bool | IsVisible |
| Is this property list's tiles visible in the editor? | |
| TilePropertiesList | PropertyList |
| The property list object reference in the game. | |
| Sprite | DebugIcon |
| The texture icon that will be drawn as a gizmo in the scene view for this property list. | |
| Color | DebugColor |
| The colour overlay of the texture icon that will be drawn in the scene view. | |
A struct that stores info about how a Tile Property List is viewed while a 'TilePropertySettings' object is open in the editor.
| Color TileProperties.TilePropertySettingsEntry.DebugColor |
The colour overlay of the texture icon that will be drawn in the scene view.
| Sprite TileProperties.TilePropertySettingsEntry.DebugIcon |
The texture icon that will be drawn as a gizmo in the scene view for this property list.
| bool TileProperties.TilePropertySettingsEntry.IsVisible |
Is this property list's tiles visible in the editor?
| TilePropertiesList TileProperties.TilePropertySettingsEntry.PropertyList |
The property list object reference in the game.