Unity Tile Properties 1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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TileProperties Namespace Reference

Data Structures

class  TilePropertiesList
 A ScriptableObject which stores a list of tile property values (ITPVariableType), as well as a list of tile object references that are affected by these properties at runtime. More...
class  TilePropertiesManager
 Singleton object that keeps track of every tile property list in the game and passes property info to other objects. More...
class  TilePropertySettings
 Scriptable object for changing how Tile Property Lists are previewed in the editor. More...
struct  TilePropertySettingsEntry
 A struct that stores info about how a Tile Property List is viewed while a 'TilePropertySettings' object is open in the editor. More...
interface  ITPVariableType
 A tile property variable which stores an object variable, as well as a display name for that variable, as well as the name of the type of the variable. More...
class  TPVariableTypeRegistry
struct  TPAudioVariable
struct  TPBoolVariable
struct  TPBoundsIntVariable
struct  TPBoundsVariable
struct  TPCharVariable
struct  TPColorVariable
struct  TPFloatVariable
struct  TPGameObjectVariable
struct  TPIntVariable
struct  TPMaterialVariable
struct  TPParticlesVariable
struct  TPPhysicsMaterialVariable
struct  TPQuaternionVariable
struct  TPRectIntVariable
struct  TPRectVariable
struct  TPStringVariable
struct  TPTextureVariable
struct  TPVector2IntVariable
struct  TPVector2Variable
struct  TPVector3IntVariable
struct  TPVector3Variable
struct  TPVector4Variable