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Unity Tile Properties 1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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A ScriptableObject which stores a list of tile property values (ITPVariableType), as well as a list of tile object references that are affected by these properties at runtime. More...
Data Fields | |
| List< TileBase > | AffectedTiles = new List<TileBase>() |
Properties | |
| List< ITPVariableType > | TileProperties [get, set] |
A ScriptableObject which stores a list of tile property values (ITPVariableType), as well as a list of tile object references that are affected by these properties at runtime. (TileBase).
| List<TileBase> TileProperties.TilePropertiesList.AffectedTiles = new List<TileBase>() |
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getset |