Unity Tile Properties 1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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Data Structures
Here are the data structures with brief descriptions:
[detail level 12]
 NTileProperties
 CTilePropertiesListA ScriptableObject which stores a list of tile property values (ITPVariableType), as well as a list of tile object references that are affected by these properties at runtime
 CTilePropertiesManagerSingleton object that keeps track of every tile property list in the game and passes property info to other objects
 CTilePropertySettingsScriptable object for changing how Tile Property Lists are previewed in the editor
 CTilePropertySettingsEntryA struct that stores info about how a Tile Property List is viewed while a 'TilePropertySettings' object is open in the editor
 CITPVariableTypeA tile property variable which stores an object variable, as well as a display name for that variable, as well as the name of the type of the variable