Unity Tile Properties 1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CTileProperties.ITPVariableTypeA tile property variable which stores an object variable, as well as a display name for that variable, as well as the name of the type of the variable
 CMonoBehaviour
 CTileProperties.TilePropertiesManagerSingleton object that keeps track of every tile property list in the game and passes property info to other objects
 CScriptableObject
 CTileProperties.TilePropertiesListA ScriptableObject which stores a list of tile property values (ITPVariableType), as well as a list of tile object references that are affected by these properties at runtime
 CTileProperties.TilePropertySettingsScriptable object for changing how Tile Property Lists are previewed in the editor
 CTileProperties.TilePropertySettingsEntryA struct that stores info about how a Tile Property List is viewed while a 'TilePropertySettings' object is open in the editor