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Unity Tile Properties 1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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| CTileProperties.ITPVariableType | A tile property variable which stores an object variable, as well as a display name for that variable, as well as the name of the type of the variable |
| CMonoBehaviour | |
| CTileProperties.TilePropertiesManager | Singleton object that keeps track of every tile property list in the game and passes property info to other objects |
| CScriptableObject | |
| CTileProperties.TilePropertiesList | A ScriptableObject which stores a list of tile property values (ITPVariableType), as well as a list of tile object references that are affected by these properties at runtime |
| CTileProperties.TilePropertySettings | Scriptable object for changing how Tile Property Lists are previewed in the editor |
| CTileProperties.TilePropertySettingsEntry | A struct that stores info about how a Tile Property List is viewed while a 'TilePropertySettings' object is open in the editor |