Unity Tile Properties
1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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Here is a list of all struct and union fields with links to the structures/unions they belong to:
- a -
AddAffectedTile() :
TileProperties.TilePropertiesManager
AddTileProperty() :
TileProperties.TilePropertiesManager
AffectedTiles :
TileProperties.TilePropertiesList
AreListsNull() :
TileProperties.TilePropertiesManager
- c -
ClearAllAffectedTiles() :
TileProperties.TilePropertiesManager
ClearTileProperties() :
TileProperties.TilePropertiesManager
- d -
DebugColor :
TileProperties.TilePropertySettingsEntry
DebugIcon :
TileProperties.TilePropertySettingsEntry
DoesTileExistWithProperty() :
TileProperties.TilePropertiesManager
DoesTilePropertyListExist() :
TileProperties.TilePropertiesManager
- g -
GetAffectedTile() :
TileProperties.TilePropertiesManager
GetAllAffectedTiles() :
TileProperties.TilePropertiesManager
GetDefaultValue() :
TileProperties.ITPVariableType
GetTileProperty() :
TileProperties.TilePropertiesManager
GetValue() :
TileProperties.ITPVariableType
GetVariableName() :
TileProperties.ITPVariableType
GetVariableTypeName() :
TileProperties.ITPVariableType
- i -
Instance :
TileProperties.TilePropertiesManager
IsVisible :
TileProperties.TilePropertySettingsEntry
- p -
PropertyList :
TileProperties.TilePropertySettingsEntry
- r -
RemoveAffectedTile() :
TileProperties.TilePropertiesManager
RemoveTileProperty() :
TileProperties.TilePropertiesManager
- s -
SetAffectedTile() :
TileProperties.TilePropertiesManager
SetTileProperty() :
TileProperties.TilePropertiesManager
SettingsEntries :
TileProperties.TilePropertySettings
SetValue() :
TileProperties.ITPVariableType
SetVariableName() :
TileProperties.ITPVariableType
- t -
TileProperties :
TileProperties.TilePropertiesList
TilePropertyLists :
TileProperties.TilePropertiesManager
Generated on
for Unity Tile Properties by
1.16.1