Unity Tile Properties
1.0
A dynamic and editor-friendly metadata system for 2D tilemap tiles in Unity 6.
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Here is a list of all functions with links to the structures/unions they belong to:
AddAffectedTile() :
TileProperties.TilePropertiesManager
AddTileProperty() :
TileProperties.TilePropertiesManager
AreListsNull() :
TileProperties.TilePropertiesManager
ClearAllAffectedTiles() :
TileProperties.TilePropertiesManager
ClearTileProperties() :
TileProperties.TilePropertiesManager
DoesTileExistWithProperty() :
TileProperties.TilePropertiesManager
DoesTilePropertyListExist() :
TileProperties.TilePropertiesManager
GetAffectedTile() :
TileProperties.TilePropertiesManager
GetAllAffectedTiles() :
TileProperties.TilePropertiesManager
GetDefaultValue() :
TileProperties.ITPVariableType
GetTileProperty() :
TileProperties.TilePropertiesManager
GetValue() :
TileProperties.ITPVariableType
GetVariableName() :
TileProperties.ITPVariableType
GetVariableTypeName() :
TileProperties.ITPVariableType
RemoveAffectedTile() :
TileProperties.TilePropertiesManager
RemoveTileProperty() :
TileProperties.TilePropertiesManager
SetAffectedTile() :
TileProperties.TilePropertiesManager
SetTileProperty() :
TileProperties.TilePropertiesManager
SetValue() :
TileProperties.ITPVariableType
SetVariableName() :
TileProperties.ITPVariableType
Generated on
for Unity Tile Properties by
1.16.1